So, since writing that last post, I’ve learned something new.
I previously thought that the only way to get a tenth villager was to talk a camper (or a packed-up villager in another town) into moving in — i.e. getting a tenth villager was something you had to actively cause, of your own volition. It turns out that, if you have nine or fewer villagers, and you visit the town of someone who has had a villager move out recently, that villager can move into your town unexpectedly. (And I’ve heard that this applies to any player interaction, such as StreetPassing.)
Needless to say, it was quite a shock when I found this out. Fortunately, Kitty picked a fairly reasonable spot for her house, else there would have been an awful wailing and gnashing of teeth, let me tell you.
So, the takeaway from this is, if you’re doing the new-player reset trick to manage where villagers put their houses, do not ever sit around with your town at nine villagers, because you can’t solidly control when someone new is going to show up.
My advice is, the morning after a villager moves out, when you’re back at 9, start doing the reset trick with the goal of getting someone decent to show up at the campsite. Once you get a camper you’re satisfied with, talk them into moving in, and then on the following day you do the reset trick again, to get the camper’s house where you want it. (Or at least, where you don’t hate it.)
If you’re playing Animal Crossing: New Leaf and are at all like me, you’ve probably got some notions about how you want your town laid out. Maybe you’ve already dropped a bunch of patterns around to make paths, and have planned out where certain public works are going to be located once you’ve unlocked them. You’re the mayor, after all, and development of the town is your job.
Well, surprise surprise, the animals do not give one thin shit about your plans for the town. Continue reading
Important Changes to Federal Tax Form 1080-VQ.Ω8 :: Thing X.
It’s that time of year again! I’m a little annoyed that they closed the donkey milk loophole, but c’est la vie.
Firstly, I dunno how many of you are into video game soundtracks like I am — I find them to be the perfect thing to listen to at work, because they don’t have any distracting lyrics, and they’re generally pretty uptempo. And if I’m working on something moodier, or horror-ish or something, I can generally find a suitable matching game soundtrack.
Anyway, while looking for the soundtrack to 999 this morning, I stumbled across this site, which is pretty much the game soundtrack goldmine. (Naturally, you should buy these instead of torrenting whenever that’s an option, but since most of these are obscure Japan-only releases or promotional giveaways that you aren’t going to find for sale, I don’t think anyone’ll look down on you too harshly.)
Secondly, while cleaning out my millions of open firefox tabs, I ran into this, which I meant to share with you several days ago but forgot. It’s a story about some punks who build their own alternative to the Voyager I space probe out of beer cans. There’s a transcript there on the page if you prefer to read, but in this case I recommend listening to the audio version instead, as it’s well-read and funny, and it’s only half an hour long.
So Etrian Odyssey 4 came out, for everyone who’s into long and complicated Japanese RPGs where you have to draw your own map. Like me!
It has a feature where you can use the 3DS camera to scan promotional QR codes and get free gear and extra sidequests. Naturally, the people who pay attention to Facebook and Twitter are kindly compiling all the codes they find in a forum thread, for people who don’t pay attention to such things. Like me!
Anyway, click the pic to get there. You’ll have to browse the whole thread, as the first post isn’t fully updated. You will also have to bookmark the page, since the quest codes don’t scan until you get to the part of the game where they’re relevant. Or you could just come back here and click the pic again, I guess!
“For the love of god, don’t ever stop being a dragon.”