Posterous theme by Cory Watilo

Filed under: trailers

Back on Track

Thing to avoid:

1) Getting five wisdom teeth and a sinus-cavity cyst removed all at the same time.

2) Following this up with a food/medication combo that results in the worst heartburn ever and recurring fits of hiccupping that prevent sleep in greater than 20-minute increments that night, all night.

3) Following this up with a food/medication combo that results in the next day being spent in a constant chorus of the most absurd gut-blasting sound effects ever. Seriously It was ridiculous.

I think I've narrowed 2) down to the spicy thai soup, and 3) to the ice cream. I wasn't previously lactose-intolerant, though, and the notion that I can no longer eat a big-ass bowl of ice cream without becoming a symphony of intestinal detonation is just about the saddest thing ever, so hopefully it's actually ice cream + antibiotics or something like that.

I am still on the Percocet, because my jaw is still sore, so I'm not gonna worry much about editing this for rambling or spelling.

Didn't play much Pokémon Black; decided I should finish Radiant Historia instead. I did play Pokémon as far as beating the first gym, though, and my mini-review is:

  • Pokémon Black is much prettier than previous Pokémon games.
  • Pokémon Black is otherwise exactly the same as previous Pokémon games.

I am now 36 hours into Radiant Historia, and have uncovered 170 out of 236 of the little time-map nodes. One thing I am starting to have a problem with is the increasing difficulty of finding which node you need to be in in order to do a side-task. The timelines are getting confusing, and the map doesn't give enough information on where a given node will put you, under what circumstances.

Also -- and this is vital if you intend to play this game -- I cannot believe that they don't actually say 'Push START to skip cutscenes' anywhere. If I hadn't found that, I would've given this game up as unplayable long ago. You can hold down X to fast-forward through dialogue, they tell you that, but you still end up basically watching the scene, and you will just go mad if you try to play that way. There's a node I go back to over and over because it's early-game access to a convenient inn; there's like three long cutscenes when you warp there. Every time you warp there, you have to watch them again, if you don't know to push START. Jeez.

Percocets are nice, but they make me scratch at my arms like a junkie.

Played a trial-run game of Mansions of Madness last night, to see if I knew the rules, could explain them to someone else, and then actually play a game while hopped up on prescription narcotics. It went okay, but it was a good thing we did a trial run, because I learned something very important: MoM is not like Betrayal at House on the Hill, in which the "Investigators" and the "Traitor" know different things and can be surprised by things that they don't know. It's more like D&D, where the Keeper knows everything and plays according to that complete knowledge. See there's these Clue cards which the investigators are hunting, and I was under the assumption that a) they were entirely flavor text, with no rules or game event activations on them and b) that it would be more fun, as the Keeper, to not know what was on them until they were discovered.

It turns out that some of those cards have important things to know on them. "Wait... I think I just lost. Was that madman you killed the named one? Was that Walter? I don't see anything anywhere that says how many madmen there are and which ones have names?" And then I had to find and read all the little cards I should have read when setting up. But hey that's why you do a trial run.

Actually, I don't think I've mentioned this game here previously. It's a boardgame. It seems pretty fun. It's certainly very evocative of HP Lovecraft. There's a trailer for it here somewhere... here you go.

I am eager to play a game of it some time, without my brain wrapped in cotton-wool. I'll do a for-real review of it when we do.

So ummm yeah. That was oretty much my entire weekend: Radiant Historia, percocets, and farting. More-or-less normal service will now resume, though it's still going to be a little incoherent for a while.

L.A. Noire gameplay trailer

Oh man. Oh man oh man. I hadn't been following L.A. Noire very closely, because I was under the impression that it was more a thing like the Mafia or Yakuza games, or GTA, except from the other side of the law. But it looks like I was entirely wrong, and it's nearly all crime scene investigation and interrogation, and now I'm as excited as... as... a whorehouse customer on double-coupon day?

Jesus I need to work on my metaphors.

Anyway this looks fun as hell, and although the faces are still firmly riding that uncanny valley, they seem plenty expressive enough to do the job. I hope they do a really sweet collector's edition.

Catherine Trailer

Video via giantbomb.com

Not gonna be able to do the penultimate Lego AdventUres post today -- I'm starting to get tasks assigned to me for the new game finally, so I was pretty busy today, and I'm going to bed early coz I am tired as hell. I don't wanna just half-ass the new episode, you know?

So here's the North American trailer for Atlus's new game, Catherine. You may have seen this already, but hey. I've been following this one for a while, and I'm pretty interested to get hold of the finished product, since from what I hear, this is one of those rare games with a mature story, where 'mature' doesn't mean "the main character says 'fuck' a lot and you can totally saw a dude in half". The game's by the same team that did the Persona games, and I've been pretty impressed by their writing and characterizations that I've seen so far.

I'm not sure if the gameplay is gonna wow me though. It's a puzzle game, it turns out? A sort of combination of climbing and Sokoban? That could be fun. It could also really suck. I'm open, though. I'm down with puzzles. It sure beats the hell out of yet another cover-based shooter.

Anyway! Here's a full preview over at Destructoid.

Gemini Rue


I just finished playing it, and I recommend it highly. It's a classic-style point-and-click, with an excellent gritty noir sci-fi story, and a very nice art style -- a sort of combination of straight pixel art and sketchy hand-drawn art converted to pixels.

I'm glad that pixel art is sticking around in the indie scene. I've always felt it was much more evocative then detailed high-res art. By just providing a sort of outline of what you're looking at, it leaves you more room to fill in the rest with your own imagination, and that makes a deeper connection. You feel what things look like, instead of just seeing it, dig?

The voice acting is pretty terrible, at least assuming it doesn't get any better after the first scene. I wouldn't know, because halfway through the first scene I quit out to the options menu and turned it off. There's all subtitles, though, so you're not missing anything by turning it off.

If you're a Mac user, good news! It runs flawlessly in Crossover Games and presumably regular old Wine. There's a demo if you want to try-before-you-buy, just in case, but I didn't have any problems.